Ready Player Two by Ernest Cline (Website)
Setting: mid-21st century Columbus/ the OASIS virtual reality
I read it as a(n): I switched back and forth between audiobook and hardback
Narrator: Wil Wheaton
Source: my own collection / Xmas gift (hardcover)
Length: 370 pp/ 13:46:00 hours
Published by: Ballantine Books (24 Nov 2020)
Her Grace’s rating: 4 out of 5 stars
Ready Player Two is the continuation of Cline’s earlier novel, Ready Player One. It picks up just a couple years after the end of RP1 and shows how Wade Watts (Parzival); his best friend, Helen Harris (Aech); Samantha Cook (Art3mis); and Akihide Karatsu (Shoto) have come along since Wade won the hunt for Halliday’s Easter Egg in RP1. The four are now the governing board of the company that created and runs the OASIS, the virtual reality software that basically everyone on Earth uses to get away from the shitty existence of reality. Added in to the mix now is a new technology hidden in Halliday’s inventory that makes it so there is no distinction between the OASIS and the real world. This time, however, flaws in the system have the potential to become fatal. Wade et al. are now on another quest to find another sort of Easter Egg that which will either bring everything back to normal or result in the deaths of millions of OASIS users.
RP2, though not as good as RP1, was a fun read. I liked the way the four friends had grown and evolved since they won Halliday’s fortune. Not all was peachy between them. Wade and Samantha had fallen in love but then broke up prior to the beginning of this book. She felt he was going in a wrong direction and stuck to her guns and in the end, it wasn’t a relationship they could sustain. Wade was well on his way to becoming another Halliday – addicted to the OASIS, in VR far more than the real world, growing further away from his humanity. Aech and Shoto were still close with Wade but even among them, things were tense.
In RP1, there was a theme of the benefits of technology. It could help people escape from otherwise unbearable lives, children could attend free virtual school in a safe environment, and it allowed the economy and trade to flourish. In RP2, we saw the other side of the coin. Yes, technology can be shiny. It can also ruin lives, friendships, and result in global catastrophe if it all goes sideways. I like that this aspect was explored in more depth. Our current plugged-in society could stand to pump the brakes a bit.
There was a fair amount of character growth, mostly for Wade. Of all the group, I think he was the one who was the most in need of some self-reflection and change. As I said, he was like a mini-Halliday – socially backward, hooked on tech, and possibly allowing his new wealth to change him in ways he never expected. It was good to see him get over himself.
Samantha, too, grew as a person, learning how to go with the flow a little better and compromising when it was necessary. Before, she was more of a control freak and didn’t have a good ability to compromise, which made her character sometimes come across as shrill and demanding. She was right, though.
There were still plenty of ‘80s references in RP2 to make people of my generation happy. Overall, it was a fun, fast read and I recommend it to other sci-fi fans and children of the ‘80s who are, like me, bitter that we’re not living on the moon by now.